| Company | Harry Doldersum |
| Website | http://www.doldersum.com |
| Country | Netherlands |
| Email | info@doldersum.com |
| Os | Win95, Win98, WinME, WinNT 3.x, WinNT 4.x, WinXP, Windows2000 |
| Requirements | Basic Windows95 / 98 machine |
| Language | English |
| Release Date | 20 03 2005 |
| License | Shareware |
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Buy Nowfor $25
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Free Download
1.07 Mb
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PC:Windows:Graphics:Business
Views 247 (+0) / Rating 1.25 / Shareware By Harry Doldersum
TGrab V1.6: your Timer automated effigy Grabber.
TGrab is a novel type of "effigy grabber", a utility to postulate snapshots of either your total windows desktop screen or the active window. It hindquarters not simply postulate screenshots in a manual way (corresponding most others), but also in a timer automated way.
You hindquarters actually configure TGrab to postulate a flick at a preferred timer interval, either during a time limited session or until a quantity of images is reached (or both). If preferred, it hindquarters even running totally invisible and / or near itself when the tax is completed.
TGrab runs in the background, while you are using the program from which you want to get pictures. At every snapshot control (wether invoked by the timer way or manual) the active window (or total screen) is captured and saved to a platter file (in either a .jpg or .bmp format), using a sequentially numbered filename (as in "MyFileName(##).bmp"). You don't pauperization to do ANYTHING nigh this sue, it's fully automated.
If you feel the pauperization to do so, than you hindquarters sue these effigy files afterwards in your preferred effigy editor.
The use of TGrab hindquarters be both:
- byplay: where you'd be wanting to develop copies of application dialogs or other screen output, for use in presentations or on website pages.
- recreative: you might consider of a place where you'd be wanting to develop a series of snapshots from your favorite sue game (for these, ensure an important note below).
(Please note - recreative use: Some games engage in "non-windows video memory", as for example some games that use additional video accellerator cards, such as the powerful 3Dfx cards. The graphic representations, created by these cards, are often created outside of the "normal" windows video memory and these are - as such - mostly NOT within reach of the TGrab (and Windows) effigy snapshot routines).
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